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As a result of this stimulation of the neuromuscular system, significant strength gains can occur very rapidly.
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The user’s relative position is visually represented on the computer monitor and the user is asked to navigate their way thru mazes or perform various other challenging skills in a “video game” environment, stimulating movement through the desired range of motion. Points are awarded for positive work and deducted for poor performance. |
Difficulty and speed level of the activities is adjustable, providing proper intensity for all user levels including kids, geriatrics and competitive athletes. The level of resistance can be altered with the selector pin of the machine’s weightstack. The software also learns the user’s strengths and weaknesses and will generate game patterns to work a user’s area(s) of weakness. |
| Health Care Facility uses MRS to Treat Chronic Back Pain Article in Waltham Daily News Tribune Functional Exercise |
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![]() Object: Avoid being hit by the raining blue dots. |
![]() Object: Stay in the grey, avoid touching the blue. |
![]() Object: Keep the crosshair on the blue line. |
![]() Object: Rebound the blue dots off the red paddle. |
![]() Object: Keep the bowtie in the blue zone as it moves. |
![]() Object: Hit the blue dots but avoid the red ones. |
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Paced Workouts Selectable rates of speed for both the Concentric and Eccentric movements. The user tries to generate smooth force curves as they mimic the speed of the pacer (in green). Reps and sets are adjustable, or have user work for a fixed time instead. |
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Isometric Training User pushes isometrically to produce force (graphed real-time in red) mimicking the pre-defined training profile as close as possible. Profile expressed in terms of “%of max” and “time”. Choose one of 5 developed profiles or create your own custom ones. |
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| Functional Testing | |
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Reporting
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